

There's a risk and reward bounce to the game.

Of the two camera options the zoomed-out one offers the best view, with the closer, over-the-shoulder angle making it difficult to see anything but the bugs you're bashing. These let you use the special powers you accrue as you fight, swap between your bugs, and change the camera angle. You control your duo with an invisible stick on the bottom-left of the screen and a series of buttons near the edge. You might need to defend your base for a set amount of time, knock back a set number of waves, or take the attack to the enemy and capture some command points.

The levels in the campaign mode have a variety of different challenges. Finding the right balance for the way you want to play is key to battling back the advancing hordes. You've only got a couple to choose from to begin with, but as you play through the game you'll unlock more, giving you a wide variety of team-up options.

Some use ranged weapons, some deal damage with swords, others are hulking brutes that soak up hits and protect their partner. You take to the field as a team of two bugs with different skills. The game is a mix of third-person action and base defence. It's not without its little niggles, and here and there it's rough around the edges, but that scrappy core means there's always something for you to enjoy. You'll earn experience and cash to spend on new skills and weapons, turning your two-creepy-crawly kill team into a veritable stumbling wall of death. You'll charge in, take a bit of a beating while you grab food to heal yourself with and spare parts to reinforce your base with, then return to your food stash to deposit your items and make sure no one's causing any kerfuffle. Swinging your shield into squidgy faces, your trusty ladybird companion slashing with its rapier behind you, you plough through the attack, grab a chunk of food, and scuttle back to your base. There's just something fun about charging a group of scuttling mites as a gnashing spider warrior.
